Thanks to Sherry Chen(陳昭伶輔導員), all of the teachers tried several kinds of board game activities designed and made by Shirley herself, such as “Spot it”, whose players could practice twelve months in English, “Pokemon Go,” whose players would enjoy guessing the names of their Pokemon monsters by repeating the sentence pattern, Is it _(adj.)_?, etc. As Shirley said, board games could be used in remedial instruction(補救教學) and in common classes as interesting meaningful practices. In addition, another six teachers shared how they managed, designed and inspired their English classes. Cooperative learning(合作學習) made students learn to interact with others in class; differential instruction(差異化教學) had students with different learning achievement complete different tasks; scenario simulation classrooms(情境教室) immersed students in speaking and listening English; school-based courses(學校本位課程) motivated students to practice English based on their familiar surroundings.
Topic: 桌遊融入英語教學 Reporter: 陳昭伶 輔導員 |
Thanks to: 清水國中、梧棲國中 |
Thanks to: 清泉國中、清海國中 |
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